//
//  CrushUnitSprite.h
//  FruitCrush
//
//  Created by gaoyu on 15/7/8.
//
//

#ifndef __FruitCrush__BadStateUnitSprite__
#define __FruitCrush__BadStateUnitSprite__

#include "cocos2d.h"

USING_NS_CC;

typedef enum {
	BadStateTypeNone,
	BadStateTypeSuckBlood,
	BadStateTypeMonsterHand,
	BadStateTypeProtectCover,
	BadStateTypeBlank,
	BadStateTypeMax,
} BadStateType;

class BadStateUnitSprite :  public Sprite
{
public:
	BadStateUnitSprite();
    static BadStateUnitSprite *create(int row, int col,int type);
    static float getContentWidth();
    
    CC_SYNTHESIZE(int, m_row, Row);
    CC_SYNTHESIZE(int, m_col, Col);
    CC_SYNTHESIZE(int, m_type, Type);

};


#endif /* defined(__FruitCrush__CrushUnitSprite__) */
